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Enable correct shader after line buffer overlow in Rayblib - #591

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michalpelka merged 1 commit into
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mp/fix_545
Oct 30, 2026
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michalpelka merged 1 commit into
mainfrom
mp/fix_545

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When option show IMU difference was active raylib was switching shader to its own to draw lines (only when there was overflow of its buffers). We assumed that that we had our point shader binded. Now we bind shader every pointcloud drawn.

Signed-off-by: Michał Pełka <michalpelka@gmail.com>
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michalpelka requested a review from mwlasiuk October 29, 2026 23:39
@michalpelka
michalpelka merged commit f023a36 into main Oct 30, 2026
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