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theejs

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🌴🍃A rainforest that isn't planted: it's computed. In a single ray-marching pass, this application makes mountains, fog, clouds, and thousands of trees bloom straight on the GPU — with no 3D models and no texture files on disk.

  • Updated Aug 3, 2026
  • JavaScript

🌈✨A real-time interactive 3D terrain sphere rendered entirely in the browser using custom GLSL shaders and Three.js. The sphere's surface is dynamically deformed on the GPU using Simplex noise FBM to produce a stylized planet with mountains, valleys, and oceans -- all without any build tools or external dependencies.

  • Updated Jun 26, 2026
  • JavaScript

Deterministic 3D SPH fluid solver (C++17/OpenMP) run as a multi-tenant simulation platform in Go: Postgres job queue with leases and fencing, content-addressed cache, signed webhooks, a Next.js console with WebGL playback, and Blender Cycles renders.

  • Updated Oct 28, 2026
  • C++

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