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stride3d
stride
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Comfortable display density
Compact display density
AssetCompiler: the package is build-only, a plain PackageReference or #:package is enough
area-Asset
bug-fix
ci-editor
ci-enduser
#3570
·
Kryptos-FR
opened
Oct 11, 2026
Member
·
6 of 8 tasks
·
·
1
feat: Morph targets and compute skinning
#3569
·
icauro
opened
Oct 11, 2026
Contributor
·
8 tasks
·
·
1
fix: end the Vulkan render pass before a buffer copy
#3568
·
sasvdw
opened
Oct 11, 2026
Contributor
·
3 of 8 tasks
·
·
Editor: update multi-clip animation assets from their own stack
#3567
·
icauro
opened
Oct 11, 2026
Contributor
·
3 of 8 tasks
·
·
1
feat: create the graphics device at the highest supported level
#3566
·
sasvdw
opened
Oct 10, 2026
Contributor
·
4 of 8 tasks
·
·
[Physics] fix: Bepu debug wireframes show through their own visual model, and where the collider differs from it
#3565
·
Nicogo1705
opened
Oct 10, 2026
Contributor
·
5 of 8 tasks
·
·
5
[Rendering] feat: Add length subdivisions to procedural primitives
#3564
·
Nicogo1705
opened
Oct 10, 2026
Contributor
·
4 of 8 tasks
·
·
[Physics] fix: Make BodyComponent.SetTargetPose reach the target orientation in one step
#3563
·
Nicogo1705
opened
Oct 10, 2026
Contributor
·
3 of 8 tasks
·
·
4
[Graphics] fix: Vulkan profile labels are null-terminated
#3562
·
Nicogo1705
opened
Oct 10, 2026
Contributor
·
3 of 8 tasks
·
·
1
[Tests] fix: [AllowGpuValidationError] applies to tests that run through PerformTest
#3561
·
Nicogo1705
opened
Oct 10, 2026
Contributor
·
3 of 8 tasks
·
·
[Graphics] fix: Direct3D12 ignores a pending barrier whose resource was disposed
#3560
·
Nicogo1705
opened
Oct 10, 2026
Contributor
·
3 of 8 tasks
·
·
1
[Graphics] fix: Vulkan reconciles image layouts per subresource at submission
#3559
·
Nicogo1705
opened
Oct 10, 2026
Contributor
·
3 of 8 tasks
·
·
[Graphics] fix: a name given after creation reaches the debugger on Direct3D12 and Vulkan
#3558
·
Nicogo1705
opened
Oct 10, 2026
Contributor
·
3 of 8 tasks
·
·
[Graphics] fix: Direct3D12 MSAA resolves, single-mip view barriers, pixel shader UAVs
#3557
·
Nicogo1705
opened
Oct 10, 2026
Contributor
·
3 of 8 tasks
·
·
2
Plugins 13/12: move editor projects
area-GameStudio
ci-editor
ci-run-on-draft
#3556
·
Kryptos-FR
opened
Oct 10, 2026
Member
·
13/13
·
·
1
Remove class constraint from
EntityProcessor<,>
#3555
·
ds5678
opened
Oct 10, 2026
Contributor
·
3 tasks done
·
·
Graphics: MSAA on Vulkan and Direct3D12
ci-android
ci-editor
ci-enduser
ci-ios
#3552
·
xen2
opened
Oct 10, 2026
Member
·
·
[Graphics] fix: Vulkan + WinForms games crash when their window is minimized
#3548
·
icauro
opened
Oct 9, 2026
Contributor
·
2 of 8 tasks
·
·
Plugins 12/12: UI as a plugin
area-GameStudio
area-UI
ci-android
ci-editor
ci-enduser
ci-ios
#3547
·
xen2
opened
Oct 8, 2026
Member
·
12/13
·
·
1
Plugins 11/12: Particles editor package, Audio WPF views
area-Audio
area-GameStudio
area-Graphics
#3546
·
xen2
opened
Oct 8, 2026
Member
·
11/13
·
·
1
Plugins 10/12: reload and unload plugins in Game Studio
area-GameStudio
#3545
·
xen2
opened
Oct 8, 2026
Member
·
10/13
·
·
1
Plugins 9/12: plugin authoring
area-Doc
area-GameStudio
enhancement
#3544
·
xen2
opened
Oct 8, 2026
Member
·
9/13
·
·
1
Plugins 8/12: Audio leaves the engine
area-Asset
area-Audio
#3543
·
xen2
opened
Oct 8, 2026
Member
·
8/13
·
·
1
Plugins 7/12: SpriteStudio and Voxels companion packages
area-Asset
area-GameStudio
area-Graphics
#3542
·
xen2
opened
Oct 8, 2026
Member
·
7/13
·
·
1
Plugins 6/12: Bullet physics and navigation in Stride.Physics.Assets and Stride.Physics.Editor
area-Asset
area-GameStudio
area-Physics
#3541
·
xen2
opened
Oct 8, 2026
Member
·
6/13
·
·
1
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