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16 changes: 8 additions & 8 deletions Detectors/gconfig/src/VecGeomG4PropagatingNavigator.h
Original file line number Diff line number Diff line change
Expand Up @@ -47,9 +47,9 @@ class VecGeomG4PropagatingNavigator : public VecGeomG4NavigatorBase
G4ThreeVector GetGlobalExitNormal(const G4ThreeVector& point, G4bool* valid) override;

private:
vecgeom::NavigationState mCurState; ///< where the track is now
vecgeom::NavigationState mNextState; ///< where the last computed step would put it
vecgeom::NavigationState mPrevState; ///< where it was before the last boundary crossing
vecgeom::NavigationState mCurState; ///< where the track is now
vecgeom::NavigationState mNextState; ///< where the last computed step would put it
vecgeom::NavigationState mPrevState; ///< where it was before the last boundary crossing
vecgeom::NavigationState mEmptyState; ///< permanently empty; its last-exited entry clears others

bool mZeroSafety = false;
Expand All @@ -58,11 +58,11 @@ class VecGeomG4PropagatingNavigator : public VecGeomG4NavigatorBase
G4ThreeVector mNextPoint{-1e8, -1e8, -1e8}; ///< where the last computed step ends
G4ThreeVector mLastDirection{0, 0, 1}; ///< direction of the last computed step

bool mWouldEnter = false; ///< the last step ends by entering a daughter
bool mWouldExit = false; ///< the last step ends by leaving the current volume
bool mOnBoundary = false; ///< the current point sits on a boundary
bool mForceReInit = false; ///< next locate must start from the world, the state is suspect
bool mCrossed = false; ///< the last locate acted on a boundary crossing
bool mWouldEnter = false; ///< the last step ends by entering a daughter
bool mWouldExit = false; ///< the last step ends by leaving the current volume
bool mOnBoundary = false; ///< the current point sits on a boundary
bool mForceReInit = false; ///< next locate must start from the world, the state is suspect
bool mCrossed = false; ///< the last locate acted on a boundary crossing
bool mExitBlockPending = false; ///< the next step is the first after leaving mPrevState's volume
G4ThreeVector mLocatedPoint{-1e8, -1e8, -1e8}; ///< where the last locate put the track

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