Live audio in β clean, auto-scaled features out over OSC + WebSocket, in under 15 ms.
For VJ tools, game engines, creative-coding sketches and anything else that should react to sound.
demo.mp4
π¦ New: a Rust engine on the rust-engine branch
The server has been ported to Rust, and that's where active development now happens. It's a drop-in replacement: the same browser UI, config files, CLI flags, and OSC / WebSocket messages, so anything listening to this server keeps working unchanged. Its DSP is tested against recorded outputs of the Python engine (the FFT matches bit for bit).
Measured on an M2 MacBook (48 kHz, 256-sample blocks, default settings, UI open):
| Python (this branch) | Rust | |
|---|---|---|
| CPU | 12.1% of one core | 3.0% |
| Memory | 111 MB | 20 MB |
| Audio block β OSC packet | 622 Β΅s avg | 79 Β΅s avg |
| Dropped blocks, 10-minute run | 45 | 0 |
/audio/lmh delivery |
bursts of 2 blocks every ~10.7 ms | one block every 5.3 ms |
Kick drum β /audio/onset/low |
18.3 ms | 15.4 ms |
There is no Python GIL, so the workers truly run in parallel and get real-time thread priority. That removes the occasional 50β75 ms stalls the Python server can hit under load.
git checkout rust-engine
make start-rust # builds the release binary, then runs it with --openYou need rustup, which installs the pinned toolchain on first build. Python, uv and PortAudio aren't needed (on Linux you do need the ALSA headers: sudo apt install libasound2-dev).
Note
Not yet validated on a Raspberry Pi. Until it is, this master branch stays the stable Python version, which only gets bug fixes from now on.
| Band energies | Three independent bandpasses (low / mid / high), each smoothed, noise-gated and auto-scaled to a stable [0, 1] signal. |
| FFT spectrum | 16β1024 log-spaced bins, auto-scaled through the same pipeline or sent as raw dB. |
| Onsets and tempo | Per-band onset triggers for kick, snare and hi-hat style transients, plus a BPM estimate from the low band. |
| OSC output | UDP at audio-block rate (~187 Hz) for TouchDesigner, Max/MSP, Unity, p5.js or custom clients. A WebSocket handles live control. |
| Browser UI | Tune every parameter live. The UI does no signal processing: the FFT graph renders the exact bytes sent on /audio/fft. |
| Realtime-safe | The audio callback never allocates, locks or logs. All DSP runs in worker threads on vectorized NumPy / SciPy, light enough for a Raspberry Pi. |
| Persistence | Every setting is saved to configs/main.yaml. Named presets can be saved and loaded. |
You need Python 3.10+, uv and PortAudio.
brew install portaudio # macOS
sudo apt install libportaudio2 portaudio19-dev # Ubuntu / Debian / Raspberry Pi OS
git clone https://github.com/aiXander/Realtime_PyAudio_FFT.git
cd Realtime_PyAudio_FFT
uv sync
uv run audio-server --open # server + UI in your browser (or: make start)The UI lives at http://127.0.0.1:8766. OSC goes to 127.0.0.1:9000 by default.
| Flag | What it does |
|---|---|
--open |
Open the UI in your default browser |
--device N |
Use input device N (pick it in the UI otherwise) |
--no-ws |
Headless: OSC only, no UI or WebSocket (e.g. a Pi at a gig) |
--config PATH |
Use another config file instead of configs/main.yaml |
--log-level DEBUG |
More logging |
Tip
To react to what your computer is playing rather than a mic, route system audio into a loopback device (BlackHole on macOS, a loopback / monitor device on Linux or Windows) and select it as the input.
The FFT card has a 2D view, the exact picture of the OSC payload with the three bandpasses overlaid (drag their edges right on the canvas), and a 3D view that shows the last few seconds of spectrum as a landscape, in four styles:
Pick a palette from the top bar and it recolors everything, the 3D styles included:
![]() Neon |
![]() Ember |
![]() Ocean |
![]() Sunset |
| Address | Args | When |
|---|---|---|
/audio/lmh |
low mid high (floats, ~[0, 1]) |
Every audio block (~187 Hz) |
/audio/onset/low Β· /mid Β· /high |
1 |
Once per detected onset on that band (no 0s are sent) |
/audio/bpm |
bpm |
Every block. Octave-folded into 60β180, 0 until locked or after 5 s of silence |
/audio/fft |
n_bins floats |
Every FFT hop (~94 Hz), only when osc.send_fft: true |
/audio/meta |
sr blocksize n_fft_bins low_lo low_hi mid_lo mid_hi high_lo high_hi |
On start, on changes, and once a second |
FFT bins are auto-scaled [0, 1] by default. Tick raw dB in the UI (or set fft.send_raw_db: true) to get the raw log spectrum instead. Add more destinations in configs/main.yaml:
osc:
destinations:
- { host: 127.0.0.1, port: 9000 }
- { host: 192.168.1.42, port: 7000 }
send_fft: trueMinimal Python receiver
from pythonosc import dispatcher, osc_server
d = dispatcher.Dispatcher()
d.map("/audio/lmh", lambda _, low, mid, high: print(f"L={low:.2f} M={mid:.2f} H={high:.2f}"))
d.map("/audio/onset/low", lambda *_: print("kick!"))
d.map("/audio/bpm", lambda _, bpm: None)
d.map("/audio/fft", lambda _, *bins: None)
osc_server.BlockingOSCUDPServer(("127.0.0.1", 9000), d).serve_forever()TouchDesigner / Max: point an OSC In CHOP / udpreceive at port 9000; /audio/lmh arrives as three channels.
Connect to ws://127.0.0.1:8765. Any number of clients can connect at once. The server sends JSON text frames plus binary FFT frames, and accepts JSON commands. Each command is validated first: a bad one gets an error reply and changes nothing.
const ws = new WebSocket("ws://127.0.0.1:8765");
ws.binaryType = "arraybuffer";
ws.onopen = () => ws.send(JSON.stringify({ type: "set_band", band: "low", lo_hz: 40, hi_hz: 160 }));
ws.onmessage = (ev) => {
if (typeof ev.data !== "string") { // binary FFT frame
const n = new DataView(ev.data).getUint16(2, true);
const bins = new Float32Array(ev.data, 4, n);
} else if (JSON.parse(ev.data).type === "snapshot") {
/* msg.low / msg.mid / msg.high, msg.bpm, msg.low_onset β¦ */
}
};Messages the server sends
type |
Key fields | When |
|---|---|---|
meta |
Every current setting: sample rate, bands, smoothing, autoscale, onset, FFT and UI settings, device | On connect and after any change. Treat it as the source of truth. |
snapshot |
low mid high (scaled), low_raw mid_raw high_raw, low_onset mid_onset high_onset (0/1), bpm, seq, t |
At ws.snapshot_hz (default 60) |
| binary | [type=1:u8][reserved:u8][n_bins:u16 LE][float32 Γ n_bins LE] |
Every FFT hop while FFT is on. Same bytes as /audio/fft. |
devices |
items: [{index, name, hostapi, default_samplerate, max_input_channels, β¦}] |
On connect and in reply to list_devices |
presets |
items: [{name, saved_at}] |
On connect and after preset changes |
server_status |
Drop counters, per-stage timings, audio_stalled |
~2 Hz, diagnostics |
error |
reason |
Reply to an invalid command |
Onsets are never lost between snapshots: if one fired since the last snapshot, the next snapshot carries *_onset = 1.
Commands you can send
Sliders can send commit: false while dragging and commit: true on release. The change applies immediately either way; only the write to disk is debounced.
type |
Fields |
|---|---|
set_band |
band: "low"|"mid"|"high", lo_hz, hi_hz |
set_smoothing |
tau: {low?, mid?, high?}, tau_attack: {β¦} (seconds, 0.005β2) |
set_autoscale |
any of tau_attack_s (0.001β1), tau_release_s (5β300), noise_floor (0β0.1), strength (0β1), master_gain |
set_onset |
band, any of sensitivity, refractory_s, slow_tau_s, abs_floor |
set_fft |
enabled: bool |
set_n_fft_bins |
n (16β1024) |
set_fft_send_raw_db |
send_raw_db: bool |
set_fft_peak_smear |
peak_smear_oct (0β3) |
set_fft_tilt |
tilt_db_per_oct (β6 to 12) |
set_filter_order |
order (1β8) |
set_ws_snapshot_hz |
hz (15β240) |
list_devices |
probe?: bool (briefly opens each input to see which has signal) |
set_device |
index (hot-switches the input) |
list_presets Β· save_preset Β· load_preset |
name (1β64 chars, [A-Za-z0-9_\- ]) |
set_fft_view Β· set_fft3d_style Β· set_palette Β· set_ui_layout Β· set_peak_decay Β· set_show_onsets |
UI appearance, saved on the server so every browser looks the same |
set_smoothing and set_autoscale drive the L/M/H bands and the FFT bins together. So you can tune the bands by watching the high-resolution FFT, and the L/M/H output follows the same response.
- The audio callback does almost nothing. It mixes to mono, copies the block into a lock-free ring buffer and wakes two workers. It never allocates, locks, logs or sends a packet, so heavy load can't cause dropouts.
- DSP worker (once per 256-sample block): bandpass filter bank β RMS β smoothing β auto-scaler (peak follower + noise gate + tanh) β onset detection β OSC.
- FFT worker (once per hop): windowed FFT β log-spaced bins β the same per-bin auto-scaler β OSC + WebSocket.
- The asyncio loop runs the WebSocket server, the UI's static HTTP server, the command dispatcher and the debounced config writer.
- The audio watchdog sends silence to OSC and keeps trying to reopen the device when the input dies (e.g. an unplugged USB mic).
The full design rationale is in realtime_audio_server_plan.md.
configs/main.yamlis created fromconfigs/main.example.yamlon first run and rewritten automatically whenever you change something in the UI. The server writes it but doesn't watch it, so restart after editing it by hand.- Presets are saved next to it as
configs/<name>.yaml. - The input device is remembered by name, so it survives devices being re-ordered.
- Running headless (
--no-ws)? Tune with the UI first, then restart without it; the settings stay.
MIT Β© Xander Steenbrugge










