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This repository was archived by the owner on Jul 18, 2020. It is now read-only.
Zetrith edited this page Feb 17, 2019
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13 revisions
The sheer variety of RimWorld mods makes supporting all of them in multiplayer a difficult task. Currently there's a number of mods which work, but many will require manual compatibility patches.
All XML mods are supported and work correctly.
You can highlight XML mods by holding Shift in the ingame mod list (after enabling Multiplayer, of course).
Examples: More Trade Ships, Increased Stack, P-Music, EPOE
These types of mods have a high chance of working:
Only affecting game creation, as multiplayer is hosted from existing saves
Examples: Prepare Carefully
With new interfaces not affecting gameplay logic
Examples: Numbers, Color Coded Mood Bar
With new gameplay logic but no custom interfaces
Examples: RT Fuse
Not affecting gameplay (e.g. mod managers)
Modded desyncs are usually caused by mods adding new GUI elements (although that's not always the case). Such mods are currently unsupported. An API and a compatibility guide will be released soon.