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Vibes

A visionOS music visualization app that creates immersive spatial audio experiences.

Project Status

Current State (2024-12-14)

The particle system has been significantly improved with proper scaling, visibility, and performance optimizations. Both fireflies and galaxy effects are now working as intended in 3D space, with smooth 60fps updates and proper performance monitoring.

Recent Achievements

  • Implemented proper particle system scaling and positioning
  • Added 60fps update timer with performance monitoring
  • Fixed particle visibility and emission issues
  • Refined effect presets for better visual quality

Top Priorities

  1. Begin next major project phase
  2. Explore additional particle effect types
  3. Fine-tune effects based on real-world testing
  4. Document performance characteristics

See current-status.md for detailed progress and current-issues.md for known issues.

Current Focus

Working on improving AetherParticles visibility and coordinate space handling. Recent updates include proper coordinate space conversion using RealityKit's content.convert system, fixed entity positioning and scaling, and improved debug visualization. Next steps involve testing visibility across different scenarios and implementing performance monitoring.

Top Priorities

  1. Test AetherParticles visibility in different view sizes and scenarios
  2. Implement performance monitoring for particle systems
  3. Add proper cleanup handling for particle systems
  4. Verify coordinate space conversion in edge cases

Current Priorities

  1. Complete particle system conversion and optimization
  2. Test performance with multiple simultaneous particle systems
  3. Finalize CSS/HTML particle effect conversions
  4. Verify Dolby Atmos integration
  5. Performance testing with 25+ AlbumVibes

Current State

The module structure has been finalized with standardized naming (Aether prefix) and proper access levels. Core functionality and effects are organized into clear categories (Core, Presets, Animations) with consistent patterns. All public declarations have been reviewed and adjusted to appropriate access levels.

Current Progress (December 7, 2023)

Fixed particle system visibility issues by implementing correct RealityKit particle properties. Updated documentation with proper API usage and best practices. The welcome animation's particle system has been corrected with proper lifetime and size configurations.

Current Priorities

  1. Verify particle visibility in welcome animation
  2. Implement additional particle features for enhanced effects
  3. Test different particle configurations
  4. Consider implementing advanced RealityKit particle properties

Upcoming Features

  • Robust particle system API
  • Type-safe color configurations
  • Efficient entity management
  • Comprehensive error handling
  • Unit test coverage

Features

  • Music playback integration with Apple Music
  • Real-time audio visualization
  • Particle system effects
  • Spatial audio support
  • Cross-platform compatibility
  • Album browsing and management
  • Customizable visualization settings

Requirements

  • Xcode 15.0+
  • iOS 15.0+
  • macOS 12.0+
  • visionOS 1.0+
  • Swift 5.9+

Installation

  1. Clone the repository
  2. Open Vibes.xcodeproj in Xcode
  3. Build and run the project

Project Structure

Vibes/
├── Packages/
│   └── MusicService/           # Music integration package
│       ├── Sources/
│       │   └── MusicService/   # Core music service implementation
│       └── Tests/              # Unit tests
├── App/                        # Main app target
└── Documentation/              # Project documentation

Architecture

  • Protocol-based design for service abstraction
  • SwiftUI for user interface
  • MusicKit integration for music playback
  • RealityKit for 3D visualization
  • Modular package structure

Current Status

See current-status.md for the latest implementation details.

Known Issues

See current-issues.md for current known issues and their status.

License

This project is licensed under the MIT License - see the LICENSE file for details.

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