Port of Blue Shift maps decompiled and fixed up for Half-Life Source as a mappack mod. Various Source Engine tricks are used to recreate functionality of helmets, vests, and Rosenberg.
lights_bshift.rad handles Blue-Shift specific texlights and normal lights.rad for Half-Life: Source is required for the variety of light textures within the maps from the base game. Either setup Hammer so it uses HL:S's lights.rad as default or add it's texlights into lights_bshift.rad
VBSP++ and VVIS++ are used as normal. Slammin' Source MP 1.7's VRAD is used, as VRAD++ caused inaccurate lighting problems, most prominently in ba_outro.
Compile parameters for VRAD: -ldr -final -lights lights_bshift.rad -softencosine -reflectivityscale 1.75