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73 changes: 37 additions & 36 deletions docs/developer-docs/devjam.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ The primary goal of DevJam events is to create and simultaneously release a bunc
- Only new sets for the consoles listed in a DevJam qualify for credit.
- With the exception of late submissions, sets must be confirmed as signed off and promoted on launch day to qualify for credit.
- Releasing a set before the DevJam’s launch date and time will disqualify the set.
- Sets are ineligible for late submission credit for a DevJam once the following DevJam launches.
- Sets that you started developing before a DevJam begins qualify for credit as long as those sets remain unreleased prior to the Jam’s launch date.
- Sets submitted for DevJam credit are permitted to double-dip for credit with DevQuests and other events as long as those other events allow it.

Expand Down Expand Up @@ -54,6 +55,8 @@ DevJam allows special claims for jammers so that sets involved will not count ag

The cumulative total points that a developer earns over the course of all DevJams are called qualifying points. Qualifying points are tallied toward earning DevJam badges.

**Current Qualifying Point Limit:** 60

Points can be obtained in 3 ways during each DevJam:
- Individual jammers earn points for each set they sign off and promote on launch day. Point values for set types may vary with each Jam depending on the console(s) active.
- Individual jammers who contribute at least one set to a completed special goal receive catch-up points for that goal.
Expand All @@ -63,10 +66,8 @@ The maximum points you may earn for each DevJam has a limit (usually 6). This ca

The total number of qualifying points a jammer may earn is limited to the sum of point caps across all completed Standard DevJams. This limit to qualifying points will increase with each Standard DevJam until all 4 DevJam badges are available to earn. Catch-up Jams do not increase the qualifying point limit.

**Current Qualifying Point Limit:** 54

::: warning Late Submissions
Late submissions are considered sets released for a DevJam at least 24 hours after a Jam’s launch day but before the start of the next Jam. Sets are ineligible for credit for a previous DevJam once the next Jam begins. Starting with Volume 3, late submissions are worth 1 less point than the set would earn otherwise, and these submissions are not eligible for bonus points or catch-up points. Check the individual Jam page for normal set point values.
Late submissions are considered sets released for a DevJam at least 24 hours after a Jam’s launch day but before the launch of the following Jam. Starting with Volume 3, late submissions are worth 1 less point than the set would earn otherwise, and these submissions are not eligible for bonus points or catch-up points. Check the individual Jam page for normal set point values.
:::

## Badges
Expand All @@ -84,47 +85,47 @@ The event badges consist of 24 achievements each with these achievements represe

Each volume of DevJams consists of 4 Standard Jams. Starting with Volume 2, we also feature Catch-up Jams for interludes. Check the links below for more info for each individual Jam.

**Current DevJam's Sheet:** [DJ11](https://docs.google.com/spreadsheets/d/1EBMW7nO95wvbsOAIfgm2XFnCCez2a14jRfYAnt-uqvo/edit?gid=1251711278#gid=1251711278)
**Current DevJam's Goals:** (N/A for Catch-up Jams)

### Volume 1
| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period |
| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: |
| DJ01 | Standard | [Sega SG-1000](/developer-docs/devjam/1-sg1000) | 30 | 60 | 2023-07-01 - 2023-09-30 |
| DJ02 | Standard | [Sega Saturn](/developer-docs/devjam/2-saturn) | 28 | 56 | 2023-10-01 - 2024-01-31 |
| DJ03 | Standard | [PC Engine / PC Engine CD](/developer-docs/devjam/3-pce) | 28 | 60 | 2024-02-01 - 2024-04-30 |
| DJ04 | Standard | [Arcade](/developer-docs/devjam/4-arcade) | 33 | 80 | 2024-05-01 - 2024-08-31 |
| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted |
| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: |
| DJ01 | Standard | [Sega SG-1000](/developer-docs/devjam/1-sg1000) | 2023-07-01 - 2023-09-30 | 30 | 60 |
| DJ02 | Standard | [Sega Saturn](/developer-docs/devjam/2-saturn) | 2023-10-01 - 2024-01-31 | 28 | 56 |
| DJ03 | Standard | [PC Engine / PC Engine CD](/developer-docs/devjam/3-pce) | 2024-02-01 - 2024-04-30 | 28 | 60 |
| DJ04 | Standard | [Arcade](/developer-docs/devjam/4-arcade) | 2024-05-01 - 2024-08-31 | 33 | 80 |
### Volume 2
| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period |
| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: |
| DJ05 | Standard | [PC-8001 / PC-8801](/developer-docs/devjam/5-pc88) | 25 | 40 | 2024-09-01 - 2024-11-30 |
| DJ06 | Standard | [Apple II](/developer-docs/devjam/6-appleii) | 20 | 40 | 2024-12-01 - 2025-03-16 |
| DJ07 | Standard | [Sega CD / 32X](/developer-docs/devjam/7-segacd-32x) | 27 | 40 | 2025-04-01 - 2025-06-30 |
| DJ08 | Standard | [MSX](/developer-docs/devjam/8-msx) | 26 | 79 | 2025-07-01 - 2025-09-30 |
| DJ09 | Catch-up | [Consoles from Volumes 1-2](/developer-docs/devjam/9-catch-up) | 18 | 40 | 2026-02-01 - 2026-04-30 |
| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted |
| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: |
| DJ05 | Standard | [PC-8001 / PC-8801](/developer-docs/devjam/5-pc88) | 2024-09-01 - 2024-11-30 | 25 | 40 |
| DJ06 | Standard | [Apple II](/developer-docs/devjam/6-appleii) | 2024-12-01 - 2025-03-16 | 20 | 40 |
| DJ07 | Standard | [Sega CD / 32X](/developer-docs/devjam/7-segacd-32x) | 2025-04-01 - 2025-06-30 | 27 | 40 |
| DJ08 | Standard | [MSX](/developer-docs/devjam/8-msx) | 2025-07-01 - 2025-09-30 | 26 | 79 |
| DJ09 | Catch-up | [Consoles from Volumes 1-2](/developer-docs/devjam/9-catch-up) | 2026-02-01 - 2026-04-30 | 18 | 40 |
### Volume 3
| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period |
| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: |
| DJ10 | Standard | [Game Gear / Master System](/developer-docs/devjam/10-mastersystem-gamegear) | 36 | 76 | 2026-05-01 - 2026-07-31 |
| DJ11 | Standard | [Famicom Disk System](/developer-docs/devjam/11-fds) | ?? | ?? | 2026-08-01 - 2026-10-31 |
| DJ12 | Catch-up | Consoles from Volume 1 | ?? | ?? | TBD |
| DJ13 | Standard | TBD | ?? | ?? | TBD |
| DJ14 | Standard | TBD | ?? | ?? | TBD |
| DJ15 | Catch-up | Consoles from Volume 3 | ?? | ?? | TBD |
| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted |
| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: |
| DJ10 | Standard | [Game Gear / Master System](/developer-docs/devjam/10-mastersystem-gamegear) | 2026-05-01 - 2026-07-31 | 36 | 76 |
| DJ11 | Standard | [Famicom Disk System](/developer-docs/devjam/11-fds) | 2026-08-01 - 2026-10-31 | ?? | ?? |
| DJ12 | Catch-up | [Consoles from Volume 1](/developer-docs/devjam/12-catch-up-vol1) | 2026-11-01 - 2027-01-31 | ?? | ?? |
| DJ13 | Standard | TBD | TBD | ?? | ?? |
| DJ14 | Standard | TBD | TBD | ?? | ?? |
| DJ15 | Catch-up | Consoles from Volume 3 | TBD | ?? | ?? |
### Volume 4
| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period |
| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: |
| DJ16 | Standard | TBD | ?? | ?? | TBD |
| DJ17 | Standard | TBD | ?? | ?? | TBD |
| DJ18 | Catch-up | Consoles from Volume 2 | ?? | ?? | TBD |
| DJ19 | Standard | TBD | ?? | ?? | TBD |
| DJ20 | Standard | The Magnificent Seven | ?? | ?? | TBD |
| DJ21 | Catch-up | Consoles from Volume 4 | ?? | ?? | TBD |
| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted |
| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: |
| DJ16 | Standard | TBD | TBD | ?? | ?? |
| DJ17 | Standard | TBD | TBD | ?? | ?? |
| DJ18 | Catch-up | Consoles from Volume 2 | TBD | ?? | ?? |
| DJ19 | Standard | TBD | TBD | ?? | ?? |
| DJ20 | Standard | The Magnificent Seven | TBD | ?? | ?? |
| DJ21 | Catch-up | Consoles from Volume 4 | TBD | ?? | ?? |

## Standard DevJams
## Standard Jams

Shortly before a new Standard DevJam begins, the console(s) for it are determined randomly by a wheel spin. After the spin is complete and the result announced, the slots for the winning console(s) are removed from the wheel while every other slot remains.
Shortly before a new Standard Jam begins, the console(s) for it are determined randomly by a wheel spin. After the spin is complete and the result announced, the slots for the winning console(s) are removed from the wheel while every other slot remains.

Each participating jammer who reaches the point cap of a Standard DevJam is allowed to make a selection from the solo or multi-console lists below. Each of these selections is then added as a slot to the wheel. Jammers may choose the same selection over multiple DevJams if they wish to add more slots for that selection and increase its odds of winning in a future wheel spin.
Each participating jammer who reaches the point cap of a Standard Jam is allowed to make a selection from the solo or multi-console lists below. Each of these selections is then added as a slot to the wheel. Jammers may choose the same selection over multiple Jams if they wish to add more slots for that selection and increase its odds of winning in a future wheel spin.

**Solo Consoles:**

Expand Down
37 changes: 37 additions & 0 deletions docs/developer-docs/devjam/12-catch-up-vol1.md
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@@ -0,0 +1,37 @@
# DevJam XII (Volume 1 Catch-up)

## Event Period

- **Start Date:** 2026-11-01
- **Launch Date:** 2027-01-31

## Eligible Consoles

- [Arcade](https://retroachievements.org/system/27/games)
- [PC Engine / TurboGrafx-16](https://retroachievements.org/system/8/games)
- [PC Engine CD / TurboGrafx-CD](https://retroachievements.org/system/76/games)
- [Sega Saturn](https://retroachievements.org/system/39/games)
- [Sega SG-1000](https://retroachievements.org/system/33/games)

## Set Point Values

Points Cap: 6 or the number of points you are away from the current qualifying point limit (depending on which is smaller)

| Points | Set Submission |
| :----: | :------------------------------------------------------------: |
| 4 | Licensed Saturn RPGs |
| 3 | Licensed PC Engine CD Games |
| 3 | Licensed Saturn Games |
| 3 | Atomiswave and Sega NAOMI games |
| 2 | Other Licensed Games |
| 2 | Homebrews, Hacks, etc. |
| 2 | Collaborations (3 and 4-point games) |
| 1 | Collaborations (2-point games) |

## Secondary Goals

Catch-up DevJams do not have any secondary goals.

## See Also

- [Main DevJam Page](/developer-docs/devjam)
6 changes: 3 additions & 3 deletions docs/developer-docs/devjam/3-pce.md
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@@ -1,4 +1,4 @@
# DevJam III (PC-Engine)
# DevJam III (PC Engine / PC Engine CD)

## Event Period

Expand All @@ -17,9 +17,9 @@ Points Cap: 6
| Points | Set Submission |
| :----: | :----------------------------------------------------------------------------------------------------------: |
| 3 | Licensed Games |
| 2 | Collaborations |
| 2 | Collaborations |
| 2 | Hacks, Prototypes, Demos, Subsets, Homebrews, Unlicensed Games |
| 2 | Late Submissions (Licensed Games) |
| 2 | Late Submissions (Licensed Games) |
| 1 | Late Submissions (Collabs, Hacks, Prototypes, Demos, Subsets, Homebrews, Unlicensed) |

## Secondary Goals
Expand Down
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