Skip to content
View MithatS432's full-sized avatar
🎮
Unity Game Developer | Building with C# and Unity
🎮
Unity Game Developer | Building with C# and Unity

Block or report MithatS432

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
MithatS432/README.md

🎮 Software Engineer | Unity Game Developer · C# · Game AI

Developing modular gameplay systems, intelligent game AI, and scalable architectures with Unity and C#.


👨‍💻 About Me

I'm a Unity Game Developer with a Software Engineering background, focused on building modular, maintainable, and scalable gameplay systems using Unity and C#.

My primary interests include gameplay programming, game AI, and software architecture, with an emphasis on clean code, efficient algorithms, and well-structured systems designed for long-term scalability.

  • 🎮 Gameplay Programming: Developing player controllers, combat mechanics, weapon systems, abilities, and interactive gameplay features
  • 🤖 Game AI: Implementing AI behaviors using Finite State Machines (FSM), pathfinding, Behavior Trees, and decision-making algorithms
  • 🏗️ Software Architecture: Applying OOP, SOLID principles, ScriptableObjects, and design patterns to create modular gameplay systems
  • ⚙️ Performance Optimization: Improving runtime efficiency through algorithmic optimization, profiling, and performance-conscious development
  • 🧠 AI & Emerging Technologies: Exploring advanced game AI, procedural generation, and Machine Learning fundamentals

🛠️ Tech Stack & Core Technologies

🎮 Game Development & Programming

  • 🧩 Gameplay Architecture: Object-Oriented Programming, ScriptableObjects, modular systems, and event-driven architecture
  • 🤖 Game AI & Algorithms: FSM, A* Pathfinding, Behavior Trees, and rule-based decision-making
  • ⚙️ Performance Engineering: Data structures, algorithmic efficiency, profiling, and runtime optimization
  • 🔧 Engineering Practices: Clean Code, debugging, refactoring, prototyping, and iterative development

🔧 Tools & Version Control

  • 🌿 Version Control: Git workflows, branching, merging, and conflict resolution
  • 📁 Project Organization: Structured repositories and maintainable codebases
  • 🔍 Development Tools: Debugging, profiling, and code refactoring
  • 🤝 AI-Assisted Development: Leveraging AI-powered tools to support prototyping and development workflows

🧠 Development Focus

  • 🎮 Gameplay Engineering: Designing and implementing reusable gameplay mechanics and combat systems
  • 🤖 Intelligent Game Systems: Developing AI agents, navigation behaviors, and decision-making algorithms
  • 🏗️ Scalable Architecture: Applying software engineering principles to build decoupled and extensible systems
  • ⚡ Optimization & Reliability: Improving performance, maintainability, and runtime efficiency

📊 GitHub Analytics

Pinned Loading

  1. Jr-Programmer-Project Jr-Programmer-Project Public

    Junior Programming For Testing

    C#

  2. Data-Persistence-Starter-Files Data-Persistence-Starter-Files Public

    Junior Programming For Testing

    C#

  3. Programming-Theory-Repo Programming-Theory-Repo Public

    Junior Programming For Testing

    Mathematica