Repository navigation
fix(AutoLog): disable health and predicted-damage disconnects when health is set to 0 - #6727
Merged
MineGame159 merged 2 commits intoOct 17, 2026
Conversation
…ner when health is 0
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Type of change
Description
The
healthsetting inAutoLogspecifies"Set to 0 to disable."However, whenhealthwas set to0andpredict-incoming-damage(smart) was enabled,onTickstill evaluatedplayerHealth + mc.player.getAbsorptionAmount() - PlayerUtils.possibleHealthReductions() < 0, disconnecting the player with"Health was going to be lower than 0."whenever potential incoming damage exceeded current health + absorption (even while holding a Totem of Undying and usingAutoLogonly for totem pops or entity counts).Guarded the health and
smartdisconnect checks withif (health.get() > 0), hidsmartandsmartTogglewhenhealthis0, and madesmartrespectsmartToggleon low-health disconnects.Related issues
Fixes #5981
How Has This Been Tested?
Verified compilation against Minecraft 26.2 (
./gradlew compileJava) and testedAutoLogwithhealthset to0and> 0.Checklist: