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Non working feature #6741

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Description

@JustTh3GuY

Describe the bug

ESP is broken, it doesn't highlight mobs or any other things, only chestESP works

Steps to reproduce

Just open ESP

Meteor Version

meteor client 26.3

Minecraft Version

26.3

Operating System

Windows

Before submitting a bug report

  • This bug wasn't already reported (I have searched bug reports on GitHub).

  • This is a valid bug (I am able to reproduce this on the latest dev build).

Activity

  1. Ziv-Barber commented on Oct 24, 2026

    @Ziv-Barber

    Same problem in both Meteor Client 26.3 build 13 and build 14 only if you selecting "shadow" type.
    Work around solution: Use "Glow" instead

  2. NameGTHuB commented on Oct 27, 2026

    @NameGTHuB

    I can reproduce this on Meteor 26.3-14, including with only Meteor and its bundled dependencies. ESP Shader mode fails, while Box and Glow work. Enabling Glow in a second ESP module immediately makes Shader rendering work.

    Local bytecode analysis points to LevelRenderer.executeOutline(): it returns early when currentFrameRendersEntityOutline is false. Meteor’s Shader ESP uses a separate framebuffer, which does not satisfy this vanilla outline condition. Glow activates the vanilla outline path, allowing Shader rendering to proceed.

    In 26.2-35, Meteor called PreparedFrame.executeOutline() directly. This appears to be a regression in the updated rendering path.

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