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Truco: mesa jugable en el frontend - #11
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- Crear mesa: selector UNO/Truco, modo 1v1/2v2/3v3 y a 15 o 30 (sin mesas pagas) - Lista: etiqueta del juego en cada mesa - Sala de espera por equipos; arranca con la mesa llena - Mesa: cartas jugadas delante de cada uno, cantos según las jugadas legales, globos, tanteador con malas y buenas, resultado de la mano y cartel final - Levantarse en plena partida la pierde para su equipo (motor + server) - Textos en español e inglés Co-Authored-By: Claude <noreply@anthropic.com>
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- Cuadraditos de 5 fósforos (cuatro lados y la diagonal); a 30, una raya separa malas de buenas - Tablero de madera en la esquina libre de la mesa; en el celu, arriba de la mesa - Test: en el 1v1 no se ve la mano del rival Co-Authored-By: Claude <noreply@anthropic.com>
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Sobre #10 (mazo), que va sobre #9 (motor + server). Con esto el truco se puede jugar en el sitio.
Qué hay
🗡️ Truco · 2v2 · a 30o🃏 UNO.TrucoTable+useTruco):Truco.abandonen el motor ylobby:leaveen el server). Antes, los que quedaban tenían que esperar que el reloj mandara al ausente al mazo mano tras mano. Una desconexión sigue guardando el asiento.Pruebas
npm run test:trucopasa los 20 tests (uno nuevo, para el abandono).test:truco(con el caso del que se va),test:turnsytest:securitypasan.tscy build OK. El lint tiene los mismos 15 errores que ya había enmain; ninguno nuevo.🤖 Generated with Claude Code