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CCBot mod: carn - #650

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krypciak merged 2 commits into
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ccbot/0
Oct 10, 2026
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krypciak merged 2 commits into
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ccbot/0

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fatetraitor

@github-actions github-actions Bot changed the title CCBot stable: ccbot/0 CCBot mod: carn Oct 10, 2026
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Mod info:
https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod
Carnellio SBBF Crossover v1.3.0
Adds a series of optional, challenging bosses and a playable class as a reward (replaces shock circuit). Crossover with Skill Based Boss Fights!

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v1.3.0
= Fatal Howl vfx improved to more clearly show what it does
= Sweeping Seize swapped to Wave damage matching its vfx
= Decapitate swapped fully to Cold damage

Even though combat arts were strong, the fight was still really slow. This should help a bit.
+ Player slash damage buffed by 55%
+ Player ball damage buffed by 45%
+ Overload debuffs are weaker now
+ Boss damage decreased again (~7%, not applicable to Fate Combos)
+ Funeral threshold decreased and easier to skip now (1.2mil -> 1mil)
+ Overkill damage is now calculated as half the extra damage being applied to your next life(s)

- Fatal Howl's grab is now unblockable and bypasses iframes
- Decapitate's afterhit now bypasses shield, it can still be dashed to avoid death
- Sigil Draw times have been made more consistent. Most combos are drawn in shorter time now.

Debated making nightmare reign bypass iframes to demand respect, but I don't think it would be fun to do

For the class (Draconic):
= Dragon Bullet reworked entirely. No longer has CHARGED tag and is a spray of 3 bullets. I personally could not solve some of the Kulero puzzles without this (summon shots were really bad before)
= All summon techs aim based on your cursor location RELATIVE to the summon (Dragon Bullet, Redirect). This felt more intuitive.
= Retrieval/Mawaru do damage based on your current element. No visual for it though.

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krypciak merged commit 51f4e63 into stable Oct 10, 2026
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krypciak deleted the ccbot/0 branch October 10, 2026 08:14
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