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renderer: retained scene nodes go through the depth prepass #183
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Script executed:
Repository: Bloom-Engine/engine
Length of output: 5887
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Repository: Bloom-Engine/engine
Length of output: 44385
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Repository: Bloom-Engine/engine
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Repository: Bloom-Engine/engine
Length of output: 17420
Preserve cutout rejection in the retained-node main pass.
When a coplanar surface writes the same depth as a rejected MASK fragment, the fragment passes
Equaland shades with alpha 1. If drawn last, it fills the cutout. Keep cutout rejection for MASK nodes rather than relying on depth equality alone.