realplayerme .glb is not in horizontal arms, so can there be a non-horizontal arms? #77
Replies: 3 comments 1 reply
|
I tested but seems not be able to export, check this errors |
|
@karelrosseel - You will need to test it out with the development version of the site since I have the new fix. The bottom left of the mesh2motion app t should say "git:ecccc1341b-main" on it to indicate the newest version. https://main-mesh2motion-app.scottpetrovic.workers.dev/create I just did a quick test with that model and it seems to import and export ok. Maybe there is some old files loaded for the app. You could try to do a hard refresh on the browser to make sure you have the latest.
|
|
is there a possibilty to import a skeleton that is rigged so I don't need to do each time again? can I use your rigged person? |





Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
I like to rig all the realplayerme glb files via mesh2motion
only problem mesh2motion only has horizontal arms and very difficult to rig.
can you help me
what I have now
https://i.imgur.com/52NZNPq.png
how are the colors working to fix the fingers + arms in a lowered arms position?
https://i.imgur.com/ID0H1ys.png
do you know what I mean?
can you make example and reimport it into mesh2motion when I forget to select an animation to be included into the glb?
https://models.readyplayer.me/692a0d2d672cca15c23c5530.glb is my model where I tested with.. so can you try to rig it for me, thanks? so maybe a skeleton directly down arms 'human realplayerme' ?
All reactions