From 7106cb77d92a097e08b192911c71f14b91b8be40 Mon Sep 17 00:00:00 2001 From: "Jeremy D. Smith" <111605505+zaydoc@users.noreply.github.com> Date: Mon, 26 Oct 2026 11:59:20 -0400 Subject: [PATCH 1/7] Create DJ12 (Vol 1 Catch-up) event page --- docs/developer-docs/devjam/12-catch-up-vol1 | 37 +++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 docs/developer-docs/devjam/12-catch-up-vol1 diff --git a/docs/developer-docs/devjam/12-catch-up-vol1 b/docs/developer-docs/devjam/12-catch-up-vol1 new file mode 100644 index 00000000..771821e9 --- /dev/null +++ b/docs/developer-docs/devjam/12-catch-up-vol1 @@ -0,0 +1,37 @@ +# DevJam XII (Volume 1 Catch-up) + +## Event Period + +- **Start Date:** 2026-11-01 +- **Launch Date:** 2027-01-31 + +## Eligible Consoles + +- [Arcade](https://retroachievements.org/system/27/games) +- [PC Engine / TurboGrafx-16](https://retroachievements.org/system/8/games) +- [PC Engine CD / TurboGrafx-CD](https://retroachievements.org/system/76/games) +- [Sega Saturn](https://retroachievements.org/system/39/games) +- [Sega SG-1000](https://retroachievements.org/system/33/games) + +## Set Point Values + +Points Cap: 6 or the number of points you are away from the current qualifying point limit (depending on which is smaller) + +| Points | Set Submission | +| :----: | :------------------------------------------------------------: | +| 4 | Licensed Saturn RPGs | +| 3 | Licensed PC Engine CD Games | +| 3 | Licensed Saturn Games | +| 3 | Atomiswave and Sega NAOMI games | +| 2 | Other Licensed Games | +| 2 | Homebrews, Hacks, etc. | +| 2 | Collaborations (3-point games) | +| 1 | Collaborations (2-point games) | + +## Secondary Goals + +Catch-up DevJams do not have any secondary goals. + +## See Also + +- [Main DevJam Page](/developer-docs/devjam) From 9315a2fae4dc95d11eded3ec2fc98500140d53e2 Mon Sep 17 00:00:00 2001 From: "Jeremy D. Smith" <111605505+zaydoc@users.noreply.github.com> Date: Mon, 26 Oct 2026 12:04:11 -0400 Subject: [PATCH 2/7] Rename 12-catch-up-vol1 to 12-catch-up-vol1.md --- .../devjam/{12-catch-up-vol1 => 12-catch-up-vol1.md} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename docs/developer-docs/devjam/{12-catch-up-vol1 => 12-catch-up-vol1.md} (100%) diff --git a/docs/developer-docs/devjam/12-catch-up-vol1 b/docs/developer-docs/devjam/12-catch-up-vol1.md similarity index 100% rename from docs/developer-docs/devjam/12-catch-up-vol1 rename to docs/developer-docs/devjam/12-catch-up-vol1.md From 2dbad35a44f278e3243c7ed5bf34177134f56290 Mon Sep 17 00:00:00 2001 From: "Jeremy D. Smith" <111605505+zaydoc@users.noreply.github.com> Date: Mon, 26 Oct 2026 12:11:37 -0400 Subject: [PATCH 3/7] Add "PC Engine CD" to title --- docs/developer-docs/devjam/3-pce.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/developer-docs/devjam/3-pce.md b/docs/developer-docs/devjam/3-pce.md index 2046c7f1..040e5bb2 100644 --- a/docs/developer-docs/devjam/3-pce.md +++ b/docs/developer-docs/devjam/3-pce.md @@ -1,4 +1,4 @@ -# DevJam III (PC-Engine) +# DevJam III (PC Engine / PC Engine CD) ## Event Period @@ -17,9 +17,9 @@ Points Cap: 6 | Points | Set Submission | | :----: | :----------------------------------------------------------------------------------------------------------: | | 3 | Licensed Games | -| 2 | Collaborations | +| 2 | Collaborations | | 2 | Hacks, Prototypes, Demos, Subsets, Homebrews, Unlicensed Games | -| 2 | Late Submissions (Licensed Games) | +| 2 | Late Submissions (Licensed Games) | | 1 | Late Submissions (Collabs, Hacks, Prototypes, Demos, Subsets, Homebrews, Unlicensed) | ## Secondary Goals From eef3d6f41581921dea921f8f0dd0a2b0475c475e Mon Sep 17 00:00:00 2001 From: "Jeremy D. Smith" <111605505+zaydoc@users.noreply.github.com> Date: Mon, 26 Oct 2026 12:35:18 -0400 Subject: [PATCH 4/7] Adds DJ12 links/info and makes a few adjustments throughout document - Adds links and info for DJ12 to **Schedule** section - Moves "Sets are ineligible for credit for a previous DevJam once the next Jam begins." from **Late Submissions** subsection to **General Rules** section - Updates Current Qualifying Point Limit from 54 to 60 points and moves it close to the top of **The Points System** section to be easier to find - Restructures Event Period in **Schedule** section closer to middle of tables - Changes "DevJam" terminology to "Jams" in **Standard Jams** section to better match up with how Standard Jams are referenced in the rest of this document --- docs/developer-docs/devjam.md | 71 ++++++++++++++++++----------------- 1 file changed, 36 insertions(+), 35 deletions(-) diff --git a/docs/developer-docs/devjam.md b/docs/developer-docs/devjam.md index 5be2212c..5ca45388 100644 --- a/docs/developer-docs/devjam.md +++ b/docs/developer-docs/devjam.md @@ -26,6 +26,7 @@ The primary goal of DevJam events is to create and simultaneously release a bunc - Only new sets for the consoles listed in a DevJam qualify for credit. - With the exception of late submissions, sets must be confirmed as signed off and promoted on launch day to qualify for credit. - Releasing a set before the DevJam’s launch date and time will disqualify the set. +- Sets are ineligible for credit for a previous DevJam once the next Jam begins. - Sets that you started developing before a DevJam begins qualify for credit as long as those sets remain unreleased prior to the Jam’s launch date. - Sets submitted for DevJam credit are permitted to double-dip for credit with DevQuests and other events as long as those other events allow it. @@ -54,6 +55,8 @@ DevJam allows special claims for jammers so that sets involved will not count ag The cumulative total points that a developer earns over the course of all DevJams are called qualifying points. Qualifying points are tallied toward earning DevJam badges. +**Current Qualifying Point Limit:** 60 + Points can be obtained in 3 ways during each DevJam: - Individual jammers earn points for each set they sign off and promote on launch day. Point values for set types may vary with each Jam depending on the console(s) active. - Individual jammers who contribute at least one set to a completed special goal receive catch-up points for that goal. @@ -63,10 +66,8 @@ The maximum points you may earn for each DevJam has a limit (usually 6). This ca The total number of qualifying points a jammer may earn is limited to the sum of point caps across all completed Standard DevJams. This limit to qualifying points will increase with each Standard DevJam until all 4 DevJam badges are available to earn. Catch-up Jams do not increase the qualifying point limit. -**Current Qualifying Point Limit:** 54 - ::: warning Late Submissions -Late submissions are considered sets released for a DevJam at least 24 hours after a Jam’s launch day but before the start of the next Jam. Sets are ineligible for credit for a previous DevJam once the next Jam begins. Starting with Volume 3, late submissions are worth 1 less point than the set would earn otherwise, and these submissions are not eligible for bonus points or catch-up points. Check the individual Jam page for normal set point values. +Late submissions are considered sets released for a DevJam at least 24 hours after a Jam’s launch day but before the start of the next Jam. Starting with Volume 3, late submissions are worth 1 less point than the set would earn otherwise, and these submissions are not eligible for bonus points or catch-up points. Check the individual Jam page for normal set point values. ::: ## Badges @@ -87,44 +88,44 @@ Each volume of DevJams consists of 4 Standard Jams. Starting with Volume 2, we a **Current DevJam's Sheet:** [DJ11](https://docs.google.com/spreadsheets/d/1EBMW7nO95wvbsOAIfgm2XFnCCez2a14jRfYAnt-uqvo/edit?gid=1251711278#gid=1251711278) ### Volume 1 -| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period | -| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: | -| DJ01 | Standard | [Sega SG-1000](/developer-docs/devjam/1-sg1000) | 30 | 60 | 2023-07-01 - 2023-09-30 | -| DJ02 | Standard | [Sega Saturn](/developer-docs/devjam/2-saturn) | 28 | 56 | 2023-10-01 - 2024-01-31 | -| DJ03 | Standard | [PC Engine / PC Engine CD](/developer-docs/devjam/3-pce) | 28 | 60 | 2024-02-01 - 2024-04-30 | -| DJ04 | Standard | [Arcade](/developer-docs/devjam/4-arcade) | 33 | 80 | 2024-05-01 - 2024-08-31 | +| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted | +| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: | +| DJ01 | Standard | [Sega SG-1000](/developer-docs/devjam/1-sg1000) | 2023-07-01 - 2023-09-30 | 30 | 60 | +| DJ02 | Standard | [Sega Saturn](/developer-docs/devjam/2-saturn) | 2023-10-01 - 2024-01-31 | 28 | 56 | +| DJ03 | Standard | [PC Engine / PC Engine CD](/developer-docs/devjam/3-pce) | 2024-02-01 - 2024-04-30 | 28 | 60 | +| DJ04 | Standard | [Arcade](/developer-docs/devjam/4-arcade) | 2024-05-01 - 2024-08-31 | 33 | 80 | ### Volume 2 -| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period | -| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: | -| DJ05 | Standard | [PC-8001 / PC-8801](/developer-docs/devjam/5-pc88) | 25 | 40 | 2024-09-01 - 2024-11-30 | -| DJ06 | Standard | [Apple II](/developer-docs/devjam/6-appleii) | 20 | 40 | 2024-12-01 - 2025-03-16 | -| DJ07 | Standard | [Sega CD / 32X](/developer-docs/devjam/7-segacd-32x) | 27 | 40 | 2025-04-01 - 2025-06-30 | -| DJ08 | Standard | [MSX](/developer-docs/devjam/8-msx) | 26 | 79 | 2025-07-01 - 2025-09-30 | -| DJ09 | Catch-up | [Consoles from Volumes 1-2](/developer-docs/devjam/9-catch-up) | 18 | 40 | 2026-02-01 - 2026-04-30 | +| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted | +| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: | +| DJ05 | Standard | [PC-8001 / PC-8801](/developer-docs/devjam/5-pc88) | 2024-09-01 - 2024-11-30 | 25 | 40 | +| DJ06 | Standard | [Apple II](/developer-docs/devjam/6-appleii) | 2024-12-01 - 2025-03-16 | 20 | 40 | +| DJ07 | Standard | [Sega CD / 32X](/developer-docs/devjam/7-segacd-32x) | 2025-04-01 - 2025-06-30 | 27 | 40 | +| DJ08 | Standard | [MSX](/developer-docs/devjam/8-msx) | 2025-07-01 - 2025-09-30 | 26 | 79 | +| DJ09 | Catch-up | [Consoles from Volumes 1-2](/developer-docs/devjam/9-catch-up) | 2026-02-01 - 2026-04-30 | 18 | 40 | ### Volume 3 -| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period | -| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: | -| DJ10 | Standard | [Game Gear / Master System](/developer-docs/devjam/10-mastersystem-gamegear) | 36 | 76 | 2026-05-01 - 2026-07-31 | -| DJ11 | Standard | [Famicom Disk System](/developer-docs/devjam/11-fds) | ?? | ?? | 2026-08-01 - 2026-10-31 | -| DJ12 | Catch-up | Consoles from Volume 1 | ?? | ?? | TBD | -| DJ13 | Standard | TBD | ?? | ?? | TBD | -| DJ14 | Standard | TBD | ?? | ?? | TBD | -| DJ15 | Catch-up | Consoles from Volume 3 | ?? | ?? | TBD | +| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted | +| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: | +| DJ10 | Standard | [Game Gear / Master System](/developer-docs/devjam/10-mastersystem-gamegear) | 2026-05-01 - 2026-07-31 | 36 | 76 | +| DJ11 | Standard | [Famicom Disk System](/developer-docs/devjam/11-fds) | 2026-08-01 - 2026-10-31 | ?? | ?? | +| DJ12 | Catch-up | [Consoles from Volume 1](/developer-docs/devjam/12-catch-up-vol1) | 2026-11-01 - 2027-01-31 | ?? | ?? | +| DJ13 | Standard | TBD | TBD | ?? | ?? | +| DJ14 | Standard | TBD | TBD | ?? | ?? | +| DJ15 | Catch-up | Consoles from Volume 3 | TBD | ?? | ?? | ### Volume 4 -| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period | -| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: | -| DJ16 | Standard | TBD | ?? | ?? | TBD | -| DJ17 | Standard | TBD | ?? | ?? | TBD | -| DJ18 | Catch-up | Consoles from Volume 2 | ?? | ?? | TBD | -| DJ19 | Standard | TBD | ?? | ?? | TBD | -| DJ20 | Standard | The Magnificent Seven | ?? | ?? | TBD | -| DJ21 | Catch-up | Consoles from Volume 4 | ?? | ?? | TBD | +| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted | +| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: | +| DJ16 | Standard | TBD | TBD | ?? | ?? | +| DJ17 | Standard | TBD | TBD | ?? | ?? | +| DJ18 | Catch-up | Consoles from Volume 2 | TBD | ?? | ?? | +| DJ19 | Standard | TBD | TBD | ?? | ?? | +| DJ20 | Standard | The Magnificent Seven | TBD | ?? | ?? | +| DJ21 | Catch-up | Consoles from Volume 4 | TBD | ?? | ?? | -## Standard DevJams +## Standard Jams -Shortly before a new Standard DevJam begins, the console(s) for it are determined randomly by a wheel spin. After the spin is complete and the result announced, the slots for the winning console(s) are removed from the wheel while every other slot remains. +Shortly before a new Standard Jam begins, the console(s) for it are determined randomly by a wheel spin. After the spin is complete and the result announced, the slots for the winning console(s) are removed from the wheel while every other slot remains. -Each participating jammer who reaches the point cap of a Standard DevJam is allowed to make a selection from the solo or multi-console lists below. Each of these selections is then added as a slot to the wheel. Jammers may choose the same selection over multiple DevJams if they wish to add more slots for that selection and increase its odds of winning in a future wheel spin. +Each participating jammer who reaches the point cap of a Standard Jam is allowed to make a selection from the solo or multi-console lists below. Each of these selections is then added as a slot to the wheel. Jammers may choose the same selection over multiple Jams if they wish to add more slots for that selection and increase its odds of winning in a future wheel spin. **Solo Consoles:** From 9d4a27097be913007dfd4da973e5c9e8be9bcdc6 Mon Sep 17 00:00:00 2001 From: "Jeremy D. Smith" <111605505+zaydoc@users.noreply.github.com> Date: Thu, 29 Oct 2026 15:53:47 -0400 Subject: [PATCH 5/7] Change "Current DevJam" sheet link to display N/A for a Catch-up Jam --- docs/developer-docs/devjam.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/developer-docs/devjam.md b/docs/developer-docs/devjam.md index 5ca45388..2c8424fd 100644 --- a/docs/developer-docs/devjam.md +++ b/docs/developer-docs/devjam.md @@ -85,7 +85,7 @@ The event badges consist of 24 achievements each with these achievements represe Each volume of DevJams consists of 4 Standard Jams. Starting with Volume 2, we also feature Catch-up Jams for interludes. Check the links below for more info for each individual Jam. -**Current DevJam's Sheet:** [DJ11](https://docs.google.com/spreadsheets/d/1EBMW7nO95wvbsOAIfgm2XFnCCez2a14jRfYAnt-uqvo/edit?gid=1251711278#gid=1251711278) +**Current DevJam's Sheet:** DJ12 (N/A for Catch-up Jams) ### Volume 1 | Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted | From 0f1116084b5a76dc4748ef8d2659e55b56cc5ac3 Mon Sep 17 00:00:00 2001 From: "Jeremy D. Smith" <111605505+zaydoc@users.noreply.github.com> Date: Thu, 29 Oct 2026 17:47:46 -0400 Subject: [PATCH 6/7] Updated with TheMysticalOne's requested changes on 10/29/2026 - Changes late submission language in DevJam doc to properly reflect late submission period being during a following Jam - Changes "Current DevJam's Sheet" to "Current DevJam's Goals" in **Schedule** section --- docs/developer-docs/devjam.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/developer-docs/devjam.md b/docs/developer-docs/devjam.md index 2c8424fd..09fc0e39 100644 --- a/docs/developer-docs/devjam.md +++ b/docs/developer-docs/devjam.md @@ -26,7 +26,7 @@ The primary goal of DevJam events is to create and simultaneously release a bunc - Only new sets for the consoles listed in a DevJam qualify for credit. - With the exception of late submissions, sets must be confirmed as signed off and promoted on launch day to qualify for credit. - Releasing a set before the DevJam’s launch date and time will disqualify the set. -- Sets are ineligible for credit for a previous DevJam once the next Jam begins. +- Sets are ineligible for late submission credit for a DevJam once the following DevJam launches. - Sets that you started developing before a DevJam begins qualify for credit as long as those sets remain unreleased prior to the Jam’s launch date. - Sets submitted for DevJam credit are permitted to double-dip for credit with DevQuests and other events as long as those other events allow it. @@ -67,7 +67,7 @@ The maximum points you may earn for each DevJam has a limit (usually 6). This ca The total number of qualifying points a jammer may earn is limited to the sum of point caps across all completed Standard DevJams. This limit to qualifying points will increase with each Standard DevJam until all 4 DevJam badges are available to earn. Catch-up Jams do not increase the qualifying point limit. ::: warning Late Submissions -Late submissions are considered sets released for a DevJam at least 24 hours after a Jam’s launch day but before the start of the next Jam. Starting with Volume 3, late submissions are worth 1 less point than the set would earn otherwise, and these submissions are not eligible for bonus points or catch-up points. Check the individual Jam page for normal set point values. +Late submissions are considered sets released for a DevJam at least 24 hours after a Jam’s launch day but before the launch of the following Jam. Starting with Volume 3, late submissions are worth 1 less point than the set would earn otherwise, and these submissions are not eligible for bonus points or catch-up points. Check the individual Jam page for normal set point values. ::: ## Badges @@ -85,7 +85,7 @@ The event badges consist of 24 achievements each with these achievements represe Each volume of DevJams consists of 4 Standard Jams. Starting with Volume 2, we also feature Catch-up Jams for interludes. Check the links below for more info for each individual Jam. -**Current DevJam's Sheet:** DJ12 (N/A for Catch-up Jams) +**Current DevJam's Goals:** (N/A for Catch-up Jams) ### Volume 1 | Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted | From c9b8dd308301470aacbcff0a6ec76485193c847f Mon Sep 17 00:00:00 2001 From: "Jeremy D. Smith" <111605505+zaydoc@users.noreply.github.com> Date: Fri, 30 Oct 2026 20:53:55 -0400 Subject: [PATCH 7/7] Adds collab credit for 4-point Saturn RPGs --- docs/developer-docs/devjam/12-catch-up-vol1.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/developer-docs/devjam/12-catch-up-vol1.md b/docs/developer-docs/devjam/12-catch-up-vol1.md index 771821e9..a7d0bf1d 100644 --- a/docs/developer-docs/devjam/12-catch-up-vol1.md +++ b/docs/developer-docs/devjam/12-catch-up-vol1.md @@ -25,7 +25,7 @@ Points Cap: 6 or the number of points you are away from the current qualifying p | 3 | Atomiswave and Sega NAOMI games | | 2 | Other Licensed Games | | 2 | Homebrews, Hacks, etc. | -| 2 | Collaborations (3-point games) | +| 2 | Collaborations (3 and 4-point games) | | 1 | Collaborations (2-point games) | ## Secondary Goals