diff --git a/docs/developer-docs/devjam.md b/docs/developer-docs/devjam.md index 5be2212c..09fc0e39 100644 --- a/docs/developer-docs/devjam.md +++ b/docs/developer-docs/devjam.md @@ -26,6 +26,7 @@ The primary goal of DevJam events is to create and simultaneously release a bunc - Only new sets for the consoles listed in a DevJam qualify for credit. - With the exception of late submissions, sets must be confirmed as signed off and promoted on launch day to qualify for credit. - Releasing a set before the DevJam’s launch date and time will disqualify the set. +- Sets are ineligible for late submission credit for a DevJam once the following DevJam launches. - Sets that you started developing before a DevJam begins qualify for credit as long as those sets remain unreleased prior to the Jam’s launch date. - Sets submitted for DevJam credit are permitted to double-dip for credit with DevQuests and other events as long as those other events allow it. @@ -54,6 +55,8 @@ DevJam allows special claims for jammers so that sets involved will not count ag The cumulative total points that a developer earns over the course of all DevJams are called qualifying points. Qualifying points are tallied toward earning DevJam badges. +**Current Qualifying Point Limit:** 60 + Points can be obtained in 3 ways during each DevJam: - Individual jammers earn points for each set they sign off and promote on launch day. Point values for set types may vary with each Jam depending on the console(s) active. - Individual jammers who contribute at least one set to a completed special goal receive catch-up points for that goal. @@ -63,10 +66,8 @@ The maximum points you may earn for each DevJam has a limit (usually 6). This ca The total number of qualifying points a jammer may earn is limited to the sum of point caps across all completed Standard DevJams. This limit to qualifying points will increase with each Standard DevJam until all 4 DevJam badges are available to earn. Catch-up Jams do not increase the qualifying point limit. -**Current Qualifying Point Limit:** 54 - ::: warning Late Submissions -Late submissions are considered sets released for a DevJam at least 24 hours after a Jam’s launch day but before the start of the next Jam. Sets are ineligible for credit for a previous DevJam once the next Jam begins. Starting with Volume 3, late submissions are worth 1 less point than the set would earn otherwise, and these submissions are not eligible for bonus points or catch-up points. Check the individual Jam page for normal set point values. +Late submissions are considered sets released for a DevJam at least 24 hours after a Jam’s launch day but before the launch of the following Jam. Starting with Volume 3, late submissions are worth 1 less point than the set would earn otherwise, and these submissions are not eligible for bonus points or catch-up points. Check the individual Jam page for normal set point values. ::: ## Badges @@ -84,47 +85,47 @@ The event badges consist of 24 achievements each with these achievements represe Each volume of DevJams consists of 4 Standard Jams. Starting with Volume 2, we also feature Catch-up Jams for interludes. Check the links below for more info for each individual Jam. -**Current DevJam's Sheet:** [DJ11](https://docs.google.com/spreadsheets/d/1EBMW7nO95wvbsOAIfgm2XFnCCez2a14jRfYAnt-uqvo/edit?gid=1251711278#gid=1251711278) +**Current DevJam's Goals:** (N/A for Catch-up Jams) ### Volume 1 -| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period | -| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: | -| DJ01 | Standard | [Sega SG-1000](/developer-docs/devjam/1-sg1000) | 30 | 60 | 2023-07-01 - 2023-09-30 | -| DJ02 | Standard | [Sega Saturn](/developer-docs/devjam/2-saturn) | 28 | 56 | 2023-10-01 - 2024-01-31 | -| DJ03 | Standard | [PC Engine / PC Engine CD](/developer-docs/devjam/3-pce) | 28 | 60 | 2024-02-01 - 2024-04-30 | -| DJ04 | Standard | [Arcade](/developer-docs/devjam/4-arcade) | 33 | 80 | 2024-05-01 - 2024-08-31 | +| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted | +| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: | +| DJ01 | Standard | [Sega SG-1000](/developer-docs/devjam/1-sg1000) | 2023-07-01 - 2023-09-30 | 30 | 60 | +| DJ02 | Standard | [Sega Saturn](/developer-docs/devjam/2-saturn) | 2023-10-01 - 2024-01-31 | 28 | 56 | +| DJ03 | Standard | [PC Engine / PC Engine CD](/developer-docs/devjam/3-pce) | 2024-02-01 - 2024-04-30 | 28 | 60 | +| DJ04 | Standard | [Arcade](/developer-docs/devjam/4-arcade) | 2024-05-01 - 2024-08-31 | 33 | 80 | ### Volume 2 -| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period | -| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: | -| DJ05 | Standard | [PC-8001 / PC-8801](/developer-docs/devjam/5-pc88) | 25 | 40 | 2024-09-01 - 2024-11-30 | -| DJ06 | Standard | [Apple II](/developer-docs/devjam/6-appleii) | 20 | 40 | 2024-12-01 - 2025-03-16 | -| DJ07 | Standard | [Sega CD / 32X](/developer-docs/devjam/7-segacd-32x) | 27 | 40 | 2025-04-01 - 2025-06-30 | -| DJ08 | Standard | [MSX](/developer-docs/devjam/8-msx) | 26 | 79 | 2025-07-01 - 2025-09-30 | -| DJ09 | Catch-up | [Consoles from Volumes 1-2](/developer-docs/devjam/9-catch-up) | 18 | 40 | 2026-02-01 - 2026-04-30 | +| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted | +| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: | +| DJ05 | Standard | [PC-8001 / PC-8801](/developer-docs/devjam/5-pc88) | 2024-09-01 - 2024-11-30 | 25 | 40 | +| DJ06 | Standard | [Apple II](/developer-docs/devjam/6-appleii) | 2024-12-01 - 2025-03-16 | 20 | 40 | +| DJ07 | Standard | [Sega CD / 32X](/developer-docs/devjam/7-segacd-32x) | 2025-04-01 - 2025-06-30 | 27 | 40 | +| DJ08 | Standard | [MSX](/developer-docs/devjam/8-msx) | 2025-07-01 - 2025-09-30 | 26 | 79 | +| DJ09 | Catch-up | [Consoles from Volumes 1-2](/developer-docs/devjam/9-catch-up) | 2026-02-01 - 2026-04-30 | 18 | 40 | ### Volume 3 -| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period | -| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: | -| DJ10 | Standard | [Game Gear / Master System](/developer-docs/devjam/10-mastersystem-gamegear) | 36 | 76 | 2026-05-01 - 2026-07-31 | -| DJ11 | Standard | [Famicom Disk System](/developer-docs/devjam/11-fds) | ?? | ?? | 2026-08-01 - 2026-10-31 | -| DJ12 | Catch-up | Consoles from Volume 1 | ?? | ?? | TBD | -| DJ13 | Standard | TBD | ?? | ?? | TBD | -| DJ14 | Standard | TBD | ?? | ?? | TBD | -| DJ15 | Catch-up | Consoles from Volume 3 | ?? | ?? | TBD | +| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted | +| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: | +| DJ10 | Standard | [Game Gear / Master System](/developer-docs/devjam/10-mastersystem-gamegear) | 2026-05-01 - 2026-07-31 | 36 | 76 | +| DJ11 | Standard | [Famicom Disk System](/developer-docs/devjam/11-fds) | 2026-08-01 - 2026-10-31 | ?? | ?? | +| DJ12 | Catch-up | [Consoles from Volume 1](/developer-docs/devjam/12-catch-up-vol1) | 2026-11-01 - 2027-01-31 | ?? | ?? | +| DJ13 | Standard | TBD | TBD | ?? | ?? | +| DJ14 | Standard | TBD | TBD | ?? | ?? | +| DJ15 | Catch-up | Consoles from Volume 3 | TBD | ?? | ?? | ### Volume 4 -| Number | Type | Console(s) | Number of Participants | Sets Promoted | Event Period | -| :----: | :------: | :------------------------------------------------------------------------: | :--------------------: | :-----------: | :---------------------: | -| DJ16 | Standard | TBD | ?? | ?? | TBD | -| DJ17 | Standard | TBD | ?? | ?? | TBD | -| DJ18 | Catch-up | Consoles from Volume 2 | ?? | ?? | TBD | -| DJ19 | Standard | TBD | ?? | ?? | TBD | -| DJ20 | Standard | The Magnificent Seven | ?? | ?? | TBD | -| DJ21 | Catch-up | Consoles from Volume 4 | ?? | ?? | TBD | +| Number | Type | Console(s) | Event Period | Number of Participants | Sets Promoted | +| :----: | :------: | :------------------------------------------------------------------------: | :---------------------: | :--------------------: | :-----------: | +| DJ16 | Standard | TBD | TBD | ?? | ?? | +| DJ17 | Standard | TBD | TBD | ?? | ?? | +| DJ18 | Catch-up | Consoles from Volume 2 | TBD | ?? | ?? | +| DJ19 | Standard | TBD | TBD | ?? | ?? | +| DJ20 | Standard | The Magnificent Seven | TBD | ?? | ?? | +| DJ21 | Catch-up | Consoles from Volume 4 | TBD | ?? | ?? | -## Standard DevJams +## Standard Jams -Shortly before a new Standard DevJam begins, the console(s) for it are determined randomly by a wheel spin. After the spin is complete and the result announced, the slots for the winning console(s) are removed from the wheel while every other slot remains. +Shortly before a new Standard Jam begins, the console(s) for it are determined randomly by a wheel spin. After the spin is complete and the result announced, the slots for the winning console(s) are removed from the wheel while every other slot remains. -Each participating jammer who reaches the point cap of a Standard DevJam is allowed to make a selection from the solo or multi-console lists below. Each of these selections is then added as a slot to the wheel. Jammers may choose the same selection over multiple DevJams if they wish to add more slots for that selection and increase its odds of winning in a future wheel spin. +Each participating jammer who reaches the point cap of a Standard Jam is allowed to make a selection from the solo or multi-console lists below. Each of these selections is then added as a slot to the wheel. Jammers may choose the same selection over multiple Jams if they wish to add more slots for that selection and increase its odds of winning in a future wheel spin. **Solo Consoles:** diff --git a/docs/developer-docs/devjam/12-catch-up-vol1.md b/docs/developer-docs/devjam/12-catch-up-vol1.md new file mode 100644 index 00000000..a7d0bf1d --- /dev/null +++ b/docs/developer-docs/devjam/12-catch-up-vol1.md @@ -0,0 +1,37 @@ +# DevJam XII (Volume 1 Catch-up) + +## Event Period + +- **Start Date:** 2026-11-01 +- **Launch Date:** 2027-01-31 + +## Eligible Consoles + +- [Arcade](https://retroachievements.org/system/27/games) +- [PC Engine / TurboGrafx-16](https://retroachievements.org/system/8/games) +- [PC Engine CD / TurboGrafx-CD](https://retroachievements.org/system/76/games) +- [Sega Saturn](https://retroachievements.org/system/39/games) +- [Sega SG-1000](https://retroachievements.org/system/33/games) + +## Set Point Values + +Points Cap: 6 or the number of points you are away from the current qualifying point limit (depending on which is smaller) + +| Points | Set Submission | +| :----: | :------------------------------------------------------------: | +| 4 | Licensed Saturn RPGs | +| 3 | Licensed PC Engine CD Games | +| 3 | Licensed Saturn Games | +| 3 | Atomiswave and Sega NAOMI games | +| 2 | Other Licensed Games | +| 2 | Homebrews, Hacks, etc. | +| 2 | Collaborations (3 and 4-point games) | +| 1 | Collaborations (2-point games) | + +## Secondary Goals + +Catch-up DevJams do not have any secondary goals. + +## See Also + +- [Main DevJam Page](/developer-docs/devjam) diff --git a/docs/developer-docs/devjam/3-pce.md b/docs/developer-docs/devjam/3-pce.md index 2046c7f1..040e5bb2 100644 --- a/docs/developer-docs/devjam/3-pce.md +++ b/docs/developer-docs/devjam/3-pce.md @@ -1,4 +1,4 @@ -# DevJam III (PC-Engine) +# DevJam III (PC Engine / PC Engine CD) ## Event Period @@ -17,9 +17,9 @@ Points Cap: 6 | Points | Set Submission | | :----: | :----------------------------------------------------------------------------------------------------------: | | 3 | Licensed Games | -| 2 | Collaborations | +| 2 | Collaborations | | 2 | Hacks, Prototypes, Demos, Subsets, Homebrews, Unlicensed Games | -| 2 | Late Submissions (Licensed Games) | +| 2 | Late Submissions (Licensed Games) | | 1 | Late Submissions (Collabs, Hacks, Prototypes, Demos, Subsets, Homebrews, Unlicensed) | ## Secondary Goals